Duel Masters Regeln
Duel Masters
Duel Masters (jap. デュエル・マスターズ) ist eine Manga-Reihe die seit erscheint. Auch gibt es Gegner, die sich nicht an die Regeln halten. Doch mit. herzercraft.com Es gelten dieselben Regeln wie für die Zaubersprüche, das hrisst mindestens eine Mana. Verfügbare Informationen zu "Duel Masters Regeln: Online Regelbuch!" Qualität des Beitrags: 0 Sterne; Beteiligte Poster: _-Jackson-_; Forum.Duel Masters Regeln Navigation menu Video
Duel Masters Tutorial (German)Duel Masters Victory was published from to 10 volumes and features an alternate storyline from the anime of the same name.
The card game first originated in Japan in May and was marketed by Takara Tomy. It was the twelfth and final expansion released by Wizards of the Coast for the English-language game before it was discontinued in The spin-off product, Kaijudo , was announced by Wizards of the Coast in February It was released on June 26, , with the previous Duel Master cards being rendered incompatible.
The first television series originally premiered in Japan on October 21, and ran until April 4, To date, the series has been followed by 13 sequel seasons.
Duel Masters Victory premiered on April 2, and introduced a new protagonist named Katta Kirifuda, the younger brother of Shobu, and centers around his journey to become a champion.
Its storyline follows from the events of the Duel Masters: Star Cross manga series. It made a truncated three-episode preview premiere on Cartoon Network 's Toonami block on February 27, The series then made its official premiere on April 13, , as part of the Saturday Video Entertainment System block, with fewer edits.
It was also aired in a AM timeslot on early Weekday mornings, as part of Cartoon Network's Early Prime block, which was aimed at kids who were getting ready to go to school during this time.
Only the first Japanese season was localized for the North American market. Duel Masters Sacred Lands was created specifically for American broadcast and is not based on any storyline from the manga series.
From Wikipedia, the free encyclopedia. This article is about the series as a whole. This article needs additional citations for verification.
Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Network Ten. Quatro Breaker is also known as Quad Breaker on some cards.
Crew Breaker: Allows a creature to break more than one shield if you have 1 or more creatures in the Battle Zone that have the same race as the Crew Breaker.
Gravity Zero: Also known as G Zero, this ability allows a player to summon a creature for no cost if the conditions are fulfilled.
When it leaves the Battle Zone, choose only one of the gods to leave. God Link also causes special God Link effects to occur. Great Life Gate: When the creature is destroyed, the player may return all the races stated on the card from your Graveyard to your hand.
If so, the player puts this creature on the bottom of your deck instead of the Graveyard. Heavy Metamorph occurs the same way, except that the player requires 10 mana in his mana zone.
Mega Meteorburn is Meteorburn except that the player has to destroy more than 1 card. A creature with Meteorburn is Ultimate Galaxy Universe.
At the end of the turn you used this ability put this Shinobi on the bottom of your deck. Overdrive: When the creature is summoned, the player may tap extra mana to gain the Overdrive ability.
Photo Energy: Also known as Photo E, whenever the creature is put into the Battle Zone, if a creature of a certain race is tapped in the mana zone to summon the creature, the creature gains the Photo E ability.
Power Attacker: Makes a creature more powerful when they attack. Samurai Generation: When a player put the creature into the Battle Zone, the player may generate a cross gear from your hand without paying its cost.
While the chosen shield remains in the shield zone, the creature gains the Shield Force abilities. Shield Trigger: When a shield is broken, this allows you to play the card without paying its mana cost.
Soul: This is an ability that gains effects when you have other creatures with the various Soul abilities in your battle zone.
Each civilization has their own different Soul ability. Synonymous with Landwalk in Magic: The Gathering. For example, a power creature with slayer can battle and destroy a power creature.
Speed Attacker: Allows a creature to attack on the turn that it was summoned. Synonymous with Haste in Magic: The Gathering. The player cannot reduce the cost below a certain amount.
Tap Ability: Instead of using that creature to attack, you can tap the creature. When it is tapped, its ability triggers and you can use it.
Turbo Rush: An effect that triggers when any of your other creatures break a shield this turn. Card MechanicsAlong with keywords, there are cards that have special mechanics.
Both the original and evolved creature are usually of the same type human, guardian, etc. A creature with this ability is Crystal Lancer.
A creature that can evolve into a creature of another race is Innocent Hunter, Blade of All. Survivor: A creature mechanic that allows your survivor creatures to share abilities with other survivor creatures.
A creature with this ability is Smash Horn Q. Wave Striker: A creature mechanic that allows Wave Striker effects to take place if there are three or more Wave Strikers in the battle zone.
A creature with this ability is Klujadras. These creatures are extremely powerful compared to their mana costs. There are many races of vortex evolutions, like Phoenix, Naga, Starnoid, and Pegasus, although there is only 1 Naga, Starnoid or Pegasus in the game.
These creatures are even more powerful than the Vortex Evolutions compared to their mana costs. Ultimate Evolutions: A creature that evolves on a evolution creature.
MAX Evolutions: A creature that evolves on an ultimate evolution creature. Infinite Evolutions: A creature that evolves on any number of creatures of a given race, the number of creatures is decided by the player.
Set Releases In Order A player must have at least 40 cards in their deck. Each civilization has their unique strengths and weaknesses.
The five civilizations are:. There are two races that do not fit under any one of the five civilizations. These are the Survivors and Spirit Quartz.
Survivors can be of any civilization, while Spirit Quartz are always multi-colored creatures. This is because dual-civilization creatures must have two allied civilizations in their civilizations.
Wizards of the Coast made no program to play Duel Masters online. However some programs were designed by fans to play Duel Masters.
Some fans made a Duel Masters program based on apprentice. However it was not a big success and few people use the program.
However it is not developed anymore and features only the first 9 sets. Zauberspruch aussprechen Wähle aus den Karten deiner Hand einen Zauberspruch aus.
Die Kosten für den Zauberspruch stehen in der oberen, linken Ecke der Karte. Wenn du die Kosten nicht bezahlen kannst, kannst du den Zauberspruch nicht aussprechen.
Um die Kosten für einen Zauberspruch zu bezahlen, tappst du entsprechend viele Karten in deinem Manabereich.
Mindestens 1 der getappten Manakarten muss zur selben Zivilisation gehören wie der Zauberspruch. Kreaturen beschwören Wähle aus deiner Hand eine Kreatur aus.
Die Kosten für die Kreatur siehst du in der oberen, linken Ecke der Karte. Wenn du die Kosten nicht bezahlen kannst, kannst du die Kreatur nicht beschwören.
Um die Kosten für eine Kreatur zu bezahlen, tappst du entsprechend viele Karten in deinem Manabereich.
Mindestens 1 der getappten Manakarten muss zur selben Zivilisation gehören wie die Kreatur. Nachdem du für die Kreatur gezahlt hast, legst du die Karte in deinen Kampfbereich.
Es dürfen beliebig viele Kreaturen in deinem Kampfbereich liegen. Kreaturen dürfen nicht in dem Zug angreifen, während dem du sie in den Kampfbereich gelegt hast, dies ist eine sogenannte Einsatzverzögerung.
Du darfst sie erst im nächsten Zug angreifen lassen. Eine Evolutionskreatur beschwören Eine Evolutionskreatur ist eine besondere Kreaturenrasse, die mit der ersten Duel Masters Erweiterung eingeführt wird.
Das Beschwören einer Evolutionskreatur funktioniert genauso wie das Beschwören einer normalen Kreatur. Einziger Unterschied: Du darfst eine Evolutionskreatur nur dann beschwören, wenn die richtige Kreaturenrasse bereits in deinem Kampfbereich liegt.
Von der Karte der Evolutionskreatur erfährst du, um welche Kreaturenrasse es sich dabei handelt. Wenn du eine Evolutionskreatur beschwörst, legst du ihre Karte auf die Kreatur, aus der sie sich entwickelt.
Lass die Kreatur unter der Evolutionskreatur liegen und ignoriere sie. Evolutionskreaturen haben durch das Beschwören keine Einsatzverzögerung, auch wenn die Kreatur, aus der sie sich entwickelt haben, eine Einsatzverzögerung hatte.
Daher darfst du sie sofort angreifen lassen, nachdem du sie in den Kampfbereich gelegt hast. Du darfst beliebig viele Evolutionskreaturen aufeinander legen.
Du darfst niemals die Kreaturen eines anderen Spielers zu Evolutionskreaturen entwickeln - auch in Spielen mit mehreren Spielern. Wird eine Evolutionskreatur aus dem Kampfbereich irgendwo anders hingelegt, ziehen auch die darunter liegenden Karten mit.
Solange eine Evolutionskreatur im Spiel ist, zählt ihre Karte und die Karte der darunter liegenden Kreatur als 1 Karte. Wenn du z. Angreifen Du kannst mit deinen Kreaturen im Kampfbereich angreifen.
Du darfst nicht mit Kreaturen angreifen, die du während dieses Zugs in den Kampfbereich gelegt hast, da sie nach dem Beschwören eine Einsatzverzögerung haben.
Denke daran, dass Evolutionskreaturen keine Einsatzverzögerung haben!

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1 Antworten
Sie soll es — die Unwahrheit sagen.